Young Homie
A turn-based barrio RPG with timed hits, a crew of six, and a long memory.
Young Homie is a turn-based RPG built to be excellent at four to six hours rather than a shorter version of something bigger. Both sides of every exchange run on timed hits, so defence is as active as attack. Recruit a crew of six across four classes, work a two-currency economy, take branching quests through three connected blocks, and fast-travel a neighbourhood that remembers what you did in it. Synty POLYGON art, built for handheld play in landscape.
Get it on Google PlayScreenshots //
Dev log //
Early development. The log is scaffolding and prototype work rather than anything that resembles a finished loop yet.
- Play Billing 7.1.1 -> 9.1.0 (same fix as bleacher-busters)
- Two residuals, written down rather than closed
- Ads, billing and consent, ported from the one Godot app that shipped them
- The dialogue box fits the line
- Three save slots, from a playtest note
- An arena per encounter
The 6 most recent changes worth reading, out of 68 commits.
Every line above is a real commit from this app's repository, on the date it was made. Build chores, merges and internal housekeeping are filtered out.