<- all projects
Young Homie

Young Homie

Android Flagship Live

A turn-based barrio RPG with timed hits, a crew of six, and a long memory.

Young Homie is a turn-based RPG built to be excellent at four to six hours rather than a shorter version of something bigger. Both sides of every exchange run on timed hits, so defence is as active as attack. Recruit a crew of six across four classes, work a two-currency economy, take branching quests through three connected blocks, and fast-travel a neighbourhood that remembers what you did in it. Synty POLYGON art, built for handheld play in landscape.

Get it on Google Play

Screenshots //

Young Homie screenshot 1 Young Homie screenshot 2 Young Homie screenshot 3 Young Homie screenshot 4 Young Homie screenshot 5

Dev log //

Early development. The log is scaffolding and prototype work rather than anything that resembles a finished loop yet.

Commits
68
Days w/ changes
14
Started
28 JUL 2026
  • Play Billing 7.1.1 -> 9.1.0 (same fix as bleacher-busters)
  • Two residuals, written down rather than closed
  • Ads, billing and consent, ported from the one Godot app that shipped them
  • The dialogue box fits the line
  • Three save slots, from a playtest note
  • An arena per encounter

The 6 most recent changes worth reading, out of 68 commits.

Every line above is a real commit from this app's repository, on the date it was made. Build chores, merges and internal housekeeping are filtered out.