Windward
Buy low, sail far, sell high. Then set the standing orders and let the fleet run itself.
Windward is an age-of-sail trading company sim built around one idea: you should end up running a company, not a boat. Start by sailing every run yourself, learning which ports pay for what and which crossings are worth the risk. As the fleet grows you stop steering and start writing standing orders, until ships trade profitably while you are looking somewhere else. Combat is a single decision, not a second game. Hand-assembled 32x32 pixel art, and your company is a flag rather than a face.
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Dev log //
An age-of-sail trading sim built around the idea that you should end up running a company rather than a boat. Early development, so the log is mostly the standing-orders system that the whole design depends on.
- 22 goods: modern contraband under a Jolly Roger
- Android: fix the tiny UI and lock portrait
- Drop the last CI reference from the file table
- Remove GitHub Actions
- Balance probe: measure a standing route, not a hand-started one
- Settle the ship decision: Scallywag palette-matched to SakPix
- Bill upkeep as lump-sum payroll instead of a per-second bleed
The 7 most recent changes worth reading, out of 38 commits.
Every line above is a real commit from this app's repository, on the date it was made. Build chores, merges and internal housekeeping are filtered out.