Wall Street: 1987
Turn a $5,000 loan into a Wall Street empire โ before the SEC catches up.
Wall Street: 1987 is a retro trading RPG that drops you in a basement office with a $5,000 loan from Tony and a phone line to 50+ live stocks. Buy low, sell high, cut black-book deals, and manage your SEC heat before a raid wipes you out. Climb from that basement to a private offshore island, then take down three legendary corporate bosses to prove you own the Street. Chiptune synths and scrolling tickers keep it pure 1987.
Get it on Google PlayScreenshots //
Dev log //
The longest-running codebase on this list and the one with the messiest early history, because it started before there was any release process to speak of. The first few months are sprite art, tutorial flow and AdMob wiring, committed under subjects that would not pass review today. The turn comes in July, when the whole project moved drives and every hardcoded path had to be repointed, which forced a proper cleanup. After that the log reads like a checklist: release signing, a UMP consent gate, Play Billing 9.1.0, Crashlytics, ad unit IDs pulled out of source control, and dev screenshots pruned from the repo. The Shadow Broker Pass entry is the one worth reading twice, it renamed and re-scoped a purchase so the store copy matched what the player actually got.
- Bump to versionCode 5 / versionName 1.0.1
- Crashlytics install; ads 25.4.0; ad unit IDs out of source
- Remove device scratch files from the repo root
- Play Billing 9.1.0; make the Shadow Broker Pass honest
- Instant audio stop on background; bull icon + matching feature graphic
- Store asset rebuild + HUD and dialog layout fixes
- Release signing + UMP consent gate; refresh release docs
- Remove dev screenshots from repo; ignore scratch captures
- Update Gekko sprite art
- UX/balance pass: deal checkpoints, event pacing, layout scroll fixes; remove dev tooling
- Repoint hardcoded dev paths from C:\Users\ace\Documents\Crystl to D:\Crystl
- Drive move cleanup: repoint hardcoded paths to D:, prune obsolete scripts
- Wire production AdMob IDs; add release TODO and update docs
- fixes images
- admob integration
- addons
- updates and tutorial
- bug fixes
- lots of bug fixes
- fixes bugs stonks arcade enggame
- bug fixes
- tons of addons
- lots of changes
- phase 2
- phase 1 claude complete
- big day
- backup dump
- rename and day2
- day 2
- night 1
- day 2
- day 1 continued
- day 1
- Initial commit
Every line above is a real commit from this app's repository, on the date it was made. Build chores and merge commits are filtered out.