Rug Pull: Crypto Tycoon
Launch your own coin, then decide whether to make it real or run.
Trade your way out of a basement, launch your own coin, then face the only question the game actually cares about: do you build the thing you promised, or take the money and run. Either answer keeps the game going. That is the point. There is no ending screen where you get away with it, because your name follows you into the next cycle and the people you burned remember. The loop runs weekly: pick projects, resolve them, watch the cycle reset and see who is still willing to talk to you. Built in Godot for Android, portrait, with a prologue, a coin launch, and both the build and the rug as fully implemented resolutions.
Dev log //
Young and moving fast. The prologue, coin launch, weekly project loop, both build and rug resolutions and the cycle reset are all in and green behind 52 headless tests. The art is deliberately not in the repository: it is generated locally from a licensed pack that cannot be redistributed, so a fresh clone runs on placeholder blocks until three build commands are run. That constraint is why several entries are about tooling rather than gameplay.
- Add cycle, project, and resolution systems with prologue and tutorial flow, plus test coverage
- Handoff: START_HERE.md, and mark the missing screen as the next job
- Fix the hidden HUD, centre the room, and take the Android export off blocked
- Replace GitHub Actions with a local pre-push hook, fix the renderer feature tag
- Record the CI blocker: Actions will not start on this account
- Phases 0-4: project skeleton, prop catalog, room, trading core, save
- Fold the repeating cycle into the design, add the master TODO
- Design doc and LimeZu prop pipeline
- Initial commit
Every line above is a real commit from this app's repository, on the date it was made. Build chores and merge commits are filtered out.