Office Politics
You are new here. Develop beef with your coworkers. Fight them for the title.
A turn-based office roguelite. You are new at a company, you develop beef with your coworkers, and you settle it the only way the game allows: you fight them for the office title. Thirteen powers, two ways to lose, and a choice at the end of every fight between humiliating the loser and finishing clean, which is the decision the rest of the run remembers. Godot, pixel art at a 640x360 logical resolution. Honest current state: the vertical slice is built, tested and playable, and it is not fun yet. One power solves the whole fight and the Heat mechanic never bites. That is diagnosed rather than guessed, and it is the next thing being fixed.
Screenshots //
Dev log //
Three commits covering phases five through seven, which took the project from nothing to a playable vertical slice: art pipeline, fight screen, and one complete fight against one coworker with all thirteen powers, both fail states and the humiliate-or-finish-clean choice. 125 tests pass headlessly. The log is short because the honest next step is not more building, it is tuning a fight that currently has one dominant power and a Heat meter that never bites.
- Phases 5-7: art pipeline, fight screen, playable slice
- Phases 0-4: project skeleton, data layer, combat engine, thirteen powers, beef
- Initial commit
Every line above is a real commit from this app's repository, on the date it was made. Build chores and merge commits are filtered out.