Dork95
A text adventure you play entirely by ear โ LOOK doesn't work here.
DORK: Long Beach '95 is a text adventure for a blind protagonist: you can't LOOK, only LISTEN, SMELL, and FEEL your way through one legendary night in 1995 Long Beach. Explore 15 places โ a backyard show with a live procedural ska band, a haunted ocean liner, a braille blackjack table โ chasing RAD points before sunrise. Six endings, two secrets, and a dog named Lou Dog who'll follow you for a Slim Jim. One self-contained file, no ads, no network, no eyes needed.
Dev log //
A word game with a small rule set and a long tail of edge cases, which is the usual ratio for anything that has to validate what a player typed.
- Update ship TODO
- Add docs/ship-card.md and reconcile every doc that had gone stale
- Ignore the local release/ folder
- K.6: full night on the signed build, and a store screenshot set that shows it
- Remove the eyes-free playability claim from all copy
- Add Firebase Crashlytics, wired to the JavaScript that actually breaks
- Add travel interstitials on a 25-minute play-clock cooldown
- Add AdMob: sunrise interstitial + SPOT ME rewarded, and fix the copy that said "No ads"
- Rename the package id to com.crystllabs.dork
- ASO: retitle the Play listing to "DORK: Blind Text Adventure"
- Ship version 1.0.1: Play-legal screenshots and a paste-ready console sheet
- Add in-app privacy policy + support contact; sign with the portfolio key
- L10: stop telling app players to refresh a page
- G.2.5: Note 20 smoke pass, A4 completed for API < 35, B.1.5 closed
- Phase G: emulator smoke pass, A4 white-system-bars fix, 8 store screenshots
- Phases H, I, J: store graphics, all store copy, v1.0.0 pre-release
- Fix all 36 bugs in bugsfound.md; add three regression suites
- Create bugsfound.md
- Add Korean sister-app feasibility spike (experiments/ko-slice)
- Revise monetization: free at launch instead of paid $2.99
- Fix Android back button: install missing @capacitor/app plugin
- Add self-serve /playtest: Sonnet-driven Android emulator smoke test
- Fix WebView boot crash: global `var history` shadowed window.history
- 3.2.3 epilogue flag-matrix test; new icon; Capacitor Android platform
- 3.1.1 object-aware senses + 6.1.3 item context actions
- Writing pass: engine.js prose polish + blind-senses fixes
- Writing pass: prose polish, clock-coherence fixes, parser-robustness tests
- v0.4.0 โ Phases 8-10: torture QA, launch runbook, Queen Mary + trophies + speedruns
- fix package.json description encoding
- v0.3.0 โ Phases 4-7: audio polish, accessibility, touch UI, Play Store compliance pack
- v0.2.0 โ Phases 1-3: src split + build, test suite, save/load, settings, parser QoL, content expansion
- v0.1.0 โ playable prototype: 14 rooms, 10 collectables, procedural audio
Every line above is a real commit from this app's repository, on the date it was made. Build chores and merge commits are filtered out.